I make brands people believe in and products people come back to. From hospitalized kids to half a million monthly readers to a national EV network backed by eight automakers — this is the work.
Ian Carr is a senior brand, experience design, and creative leader with 15+ years building identities, connected digital-physical experiences, and omni-channel campaigns across automotive, SaaS, EdTech, and nonprofit sectors. Currently serving as Head of Brand, Content, and Creative at IONNA — where he designed every touchpoint a customer sees, hears, touches, or interacts with, from the charger screen UI to the furniture in the lounge — he operates at the rare intersection of brand strategy, UX design, and physical experience. His work spans brand systems, digital product design, experiential environments, and integrated marketing, with a track record of measurable, visible outcomes across every engagement.
| Company | Role | Dates | What I Did | |
|---|---|---|---|---|
|
IONNA
Head of Brand
|
Brand Strategy · UX Design · Digital · Environmental · Content |
2024 – Present |
Built the brand, content, and creative operation from zero for the EV charging network backed by 8 major automakers. Owned every customer-facing touchpoint from guidelines to physical signage. |
View ↓ |
|
Scrum Alliance
Product & Content Lead
|
Content Strategy · Product Management · Editorial Design |
2020 – 2024 |
Transformed a low-volume internal blog into a 500,000-visitor/month ed-tech training platform through a full digital transformation — content architecture, UX, brand identity, and editorial strategy rebuilt from zero. |
View ↓ |
|
Gamers Outreach
Brand & Creative Lead
|
Brand · Marketing · PR · Talent Relations |
2018 – 2020 |
Joined as the 3rd full-time hire and built the entire marketing department from zero — brand identity, video production, PR, and high-profile talent partnerships with gaming creators, NFL teams, and Xbox corporate. |
View ↓ |
|
Save the Children
Creative Director → Director, Technology Innovation & Digital
|
Creative Direction · Technology Innovation · Digital Experience · Global Campaigns |
2015 – 2018 |
Served as Creative Director for the brand department — overseeing all design, photo, video, and copy from in-person gala events to digital experiences, print campaigns across 15+ countries, and pioneered VR/360° donor storytelling. |
View ↓ |
|
Catapult/Epsilon & Snyder Group
Art Director & Digital Designer
|
Art Direction · Digital Design · Agency Creative |
2009 – 2014 |
Art direction and digital design for Kellogg's, Subway, Mars, Gerber, GE Capital, and United Way — across digital, print, in-store, experiential, and broadcast channels at two full-service CPG agencies. |
Agency |
IONNA set out to do what no EV charging brand had done: feel warm, nostalgic, and genuinely American. As Head of Brand, I own everything a customer sees — identity, guidelines, website, merch, social, video, and the physical Rechargery experience. Partnered with VML following a five-month competitive pitch.
Every rule, ratio, and typographic decision documented for a brand going from zero to a national network. Built through a five-month competitive pitch with VML. This is the infrastructure that makes IONNA recognizable at a Rechargery in Apex, NC or scrolling Instagram at midnight.
At IONNA, I designed every sensory touchpoint a customer encounters — before they arrive, while they charge, and long after they leave. The website, the charger screen UI, the building canopy, the environmental signage, the interior floor plan, the furniture, the lighting, the tile on the walls, the QR code experience that connects the physical location to the digital world. If you see it, hear it, touch it, or interact with it — the brand team built it, and I led that team.
A complete Figma design system — type scale, color token system, component library, and usage guidelines — built to ensure brand consistency whether a designer is working on the website, a developer is building the OEM partner portal, or a vendor is producing on-charger signage. Every surface shares the same system.
Monthly views when I started. Monthly visitors when done.
A complete digital transformation — not just a redesign. Rebuilt content architecture, visual identity, editorial strategy, and UX from scratch to convert a low-traffic internal blog into a high-volume ed-tech training platform and Scrum Alliance's primary top-of-funnel growth engine.
Gamers Outreach is a for-purpose organization restoring joy and normalcy in the lives of hospitalized children through gaming. Joining as the 3rd full-time hire, I built the entire marketing department from zero — establishing the brand, leading all creative production, standing up a PR function, and forging the high-profile partnerships that put the organization on the national map.
Joined as Creative Director — overseeing all design, photography, video, and copy across a global brand. Promoted to Director of Technology Innovation & Digital Experience, leading the organization's expansion into emerging platforms: VR/360° storytelling, livestream fundraising, gaming campaigns, and the digital infrastructure that aligned 36 international fundraising markets around a single brand system.
I don't just build brands — I build the systems, teams, and data infrastructure that make marketing a predictable growth engine. The range below spans from zero-to-one brand creation through full-funnel campaign operations, product delivery, and executive reporting. If you're looking for a VP of Marketing who can operate the whole system, this is what that looks like.